Searched refs:shaders_state (Results 1 – 4 of 4) sorted by relevance
1255 backend->shaders_state = in kbase_pm_l2_update_state()1430 if (backend->shaders_state != KBASE_SHADERS_OFF_CORESTACK_OFF) in kbase_pm_l2_update_state()1717 backend->shaders_state =1729 prev_state = backend->shaders_state;1731 switch (backend->shaders_state) {1757 backend->shaders_state =1776 backend->shaders_state = KBASE_SHADERS_PEND_ON_CORESTACK_ON;1801 backend->shaders_state = KBASE_SHADERS_ON_CORESTACK_ON;1815 backend->shaders_state =1841 backend->shaders_state = KBASE_SHADERS_WAIT_FINISHED_CORESTACK_ON;[all …]
97 kbdev->pm.backend.shaders_state != KBASE_SHADERS_PEND_ON_CORESTACK_ON && in kbase_pm_cores_requested()98 kbdev->pm.backend.shaders_state != KBASE_SHADERS_ON_CORESTACK_ON && in kbase_pm_cores_requested()99 kbdev->pm.backend.shaders_state != KBASE_SHADERS_ON_CORESTACK_ON_RECHECK) in kbase_pm_cores_requested()
454 enum kbase_shader_core_state shaders_state; member
302 WARN_ON(backend->shaders_state != in pm_handle_power_off()