Searched refs:shaders_desired (Results 1 – 4 of 4) sorted by relevance
156 bool shaders_desired; in kbase_pm_update_dynamic_cores_onoff() local167 CSTD_UNUSED(shaders_desired); in kbase_pm_update_dynamic_cores_onoff()181 shaders_desired = kbdev->pm.backend.pm_current_policy->shaders_needed(kbdev); in kbase_pm_update_dynamic_cores_onoff()183 if (shaders_desired && kbase_pm_is_l2_desired(kbdev)) in kbase_pm_update_dynamic_cores_onoff()190 bool shaders_desired = false; in kbase_pm_update_cores_state_nolock() local204 shaders_desired = false; in kbase_pm_update_cores_state_nolock()206 shaders_desired = kbdev->pm.backend.pm_current_policy->shaders_needed(kbdev); in kbase_pm_update_cores_state_nolock()209 if (kbdev->pm.backend.shaders_desired != shaders_desired) { in kbase_pm_update_cores_state_nolock()210 KBASE_KTRACE_ADD(kbdev, PM_CORES_CHANGE_DESIRED, NULL, kbdev->pm.backend.shaders_desired); in kbase_pm_update_cores_state_nolock()212 kbdev->pm.backend.shaders_desired = shaders_desired; in kbase_pm_update_cores_state_nolock()
145 !kbdev->pm.backend.shaders_desired) in kbase_pm_is_l2_desired()1741 if (backend->shaders_desired &&1810 if (!backend->shaders_desired ||1827 } else if (!backend->shaders_desired) {1893 if (backend->shaders_desired) {2048 if (kbdev->pm.backend.shaders_desired &&2051 else if (!kbdev->pm.backend.shaders_desired &&2191 if (!stt->remaining_ticks && !backend->shaders_desired)2327 kbdev->pm.backend.shaders_desired ? kbdev->pm.backend.shaders_avail : 0);
476 bool shaders_desired; member
648 kbdev->pm.backend.shaders_desired = false; in kbase_pm_do_poweroff()