Searched refs:shader_needed_cnt (Results 1 – 3 of 3) sorted by relevance
682 int cnt = ++kbdev->shader_needed_cnt[bitnum]; in kbase_pm_request_cores()731 KBASE_DEBUG_ASSERT(kbdev->shader_needed_cnt[bitnum] > 0); in kbase_pm_unrequest_cores()733 cnt = --kbdev->shader_needed_cnt[bitnum]; in kbase_pm_unrequest_cores()810 KBASE_DEBUG_ASSERT(kbdev->shader_needed_cnt[bitnum] > 0); in kbase_pm_register_inuse_cores()812 cnt = --kbdev->shader_needed_cnt[bitnum]; in kbase_pm_register_inuse_cores()
326 memset(kbdev->shader_needed_cnt, 0, sizeof(kbdev->shader_needed_cnt)); in kbasep_pm_init_core_use_bitmaps()
1024 u32 shader_needed_cnt[64]; member