Searched refs:shader_cores (Results 1 – 4 of 4) sorted by relevance
85 bool tiler_required, u64 shader_cores);110 bool tiler_required, u64 shader_cores);132 bool tiler_required, u64 shader_cores);159 u64 shader_cores);176 bool tiler_required, u64 shader_cores);
662 bool tiler_required, u64 shader_cores) in kbase_pm_request_cores() argument672 cores = shader_cores; in kbase_pm_request_cores()718 bool tiler_required, u64 shader_cores) in kbase_pm_unrequest_cores() argument726 while (shader_cores) { in kbase_pm_unrequest_cores()727 int bitnum = fls64(shader_cores) - 1; in kbase_pm_unrequest_cores()741 shader_cores &= ~bit; in kbase_pm_unrequest_cores()771 bool tiler_required, u64 shader_cores) in kbase_pm_register_inuse_cores() argument785 if ((kbdev->pm.backend.desired_shader_state & shader_cores) != in kbase_pm_register_inuse_cores()786 shader_cores) { in kbase_pm_register_inuse_cores()792 if ((kbdev->shader_available_bitmap & shader_cores) != shader_cores || in kbase_pm_register_inuse_cores()[all …]
58 __u64 shader_cores; member
243 meta->cycles.shader_cores = in kbasep_vinstr_client_dump()