Searched refs:shaHeight (Results 1 – 1 of 1) sorted by relevance
72 int shaHeight = pShadow->drawable.height; in shadowUpdateRotatePacked() local181 scr_x1 = (shaHeight - box_y2) & pixelsMask; in shadowUpdateRotatePacked()182 scr_x2 = (shaHeight - box_y1 + pixelsPerBits - 1) & pixelsMask; in shadowUpdateRotatePacked()184 sha_y1 = (shaHeight - scr_x1 - 1); in shadowUpdateRotatePacked()201 scr_y1 = shaHeight - box_y2; in shadowUpdateRotatePacked()202 scr_y2 = shaHeight - box_y1; in shadowUpdateRotatePacked()