Searched refs:screenVertices_ (Results 1 – 5 of 5) sorted by relevance
106 return QVector2D(screenVertices_[index]); in vertex()109 inline QVector<QPointF> vertices() const { return screenVertices_; } in vertices()120 return screenVertices_.size() / 3; in size()124 screenVertices_.clear(); screenIndices_.clear(); } in clear()156 QVector<QPointF> screenVertices_; variable
61 for (int i = 0; i < screenVertices_.size(); ++i) in translate()62 screenVertices_[i] += offset; in translate()74 const QVector<QPointF> &vx = screenVertices_; in allocateAndFill()
258 screenVertices_.reserve(ts.vertices.size()); in updateScreenPointsInvert()270 screenVertices_ << QPointF(vx[i], vx[i + 1]); in updateScreenPointsInvert()
323 screenVertices_.clear(); in updateScreenPoints()326 screenVertices_ << QPointF(p[0], p[1]); in updateScreenPoints()
715 screenVertices_.reserve(ts.vertexCount()); in updateScreenPoints()723 screenVertices_ << pt; in updateScreenPoints()