Searched refs:scr_y1 (Results 1 – 2 of 2) sorted by relevance
64 int scr_x1 = 0, scr_x2 = 0, scr_y1 = 0, scr_y2 = 0, scr_w, scr_h; in shadowUpdateRotatePacked() local189 scr_y1 = box_y1; in shadowUpdateRotatePacked()192 sha_y1 = scr_y1; in shadowUpdateRotatePacked()195 scr_y1 = (shaWidth - box_x2); in shadowUpdateRotatePacked()201 scr_y1 = shaHeight - box_y2; in shadowUpdateRotatePacked()207 scr_y1 = box_x1; in shadowUpdateRotatePacked()214 scr_h = scr_y2 - scr_y1; in shadowUpdateRotatePacked()215 scr_y = scr_y1; in shadowUpdateRotatePacked()
877 int scr_y1 = dmxScreen->rootYOrigin; in __glXDisp_ReadPixels() local887 npixels = intersectRect(scr_x1, scr_x2, scr_y1, scr_y2, in __glXDisp_ReadPixels()