Searched refs:scr_x2 (Results 1 – 2 of 2) sorted by relevance
64 int scr_x1 = 0, scr_x2 = 0, scr_y1 = 0, scr_y2 = 0, scr_w, scr_h; in shadowUpdateRotatePacked() local164 scr_x2 = (box_x2 + pixelsPerBits - 1) & pixelsMask; in shadowUpdateRotatePacked()170 scr_x2 = (box_y2 + pixelsPerBits - 1) & pixelsMask; in shadowUpdateRotatePacked()176 scr_x2 = (shaWidth - box_x1 + pixelsPerBits - 1) & pixelsMask; in shadowUpdateRotatePacked()182 scr_x2 = (shaHeight - box_y1 + pixelsPerBits - 1) & pixelsMask; in shadowUpdateRotatePacked()213 scr_w = ((scr_x2 - scr_x1) * shaBpp) >> FB_SHIFT; in shadowUpdateRotatePacked()
876 int scr_x2 = dmxScreen->rootXOrigin + dmxScreen->scrnWidth - 1; in __glXDisp_ReadPixels() local887 npixels = intersectRect(scr_x1, scr_x2, scr_y1, scr_y2, in __glXDisp_ReadPixels()