Searched refs:rotation_damage (Results 1 – 3 of 3) sorted by relevance
161 xf86_config->rotation_damage); in xf86RotatePrepare()176 DamagePtr damage = xf86_config->rotation_damage; in xf86RotateRedisplay()236 if (xf86_config->rotation_damage != NULL) { in xf86RotateBlockHandler()265 if (xf86_config->rotation_damage) { in xf86RotateDestroy()271 DamageDestroy(xf86_config->rotation_damage); in xf86RotateDestroy()272 xf86_config->rotation_damage = NULL; in xf86RotateDestroy()301 if (xf86_config->rotation_damage) { in xf86RotateCloseScreen()310 DamageDestroy(xf86_config->rotation_damage); in xf86RotateCloseScreen()312 xf86_config->rotation_damage = NULL; in xf86RotateCloseScreen()431 if (!xf86_config->rotation_damage) { in xf86CrtcRotate()[all …]
787 DamagePtr rotation_damage; member
43064 Don't try to destroy rotation_damage in the xf86RotateCloseScreen; it