Searched refs:renderTexture (Results 1 – 4 of 4) sorted by relevance
57 if (!renderTexture || renderTexture->getSize() != size) { in render()59 … renderTexture = OffscreenTexture(parameters.context, size, gl::TextureType::HalfFloat); in render()62 renderTexture->bind(); in render()65 renderTexture = nullopt; in render()70 if (!parameters.context.supportsHalfFloatTextures || !renderTexture) { in render()71 … renderTexture = OffscreenTexture(parameters.context, size, gl::TextureType::UnsignedByte); in render()72 renderTexture->bind(); in render()76 renderTexture->bind(); in render()135 parameters.context.bindTexture(renderTexture->getTexture(), 0, gl::TextureFilter::Linear); in render()
57 if (!renderTexture || renderTexture->getSize() != size) { in render()58 …renderTexture = OffscreenTexture(parameters.context, size, *parameters.staticData.depthRenderbuffe… in render()61 renderTexture->bind(); in render()157 parameters.context.bindTexture(renderTexture->getTexture()); in render()
37 optional<OffscreenTexture> renderTexture; member in mbgl::RenderFillExtrusionLayer
40 optional<OffscreenTexture> renderTexture; member in mbgl::RenderHeatmapLayer