Searched refs:raggedness (Results 1 – 1 of 1) sorted by relevance
132 const float raggedness = std::pow(lineWidth - targetWidth, 2); in calculateBadness() local136 return raggedness / 2; in calculateBadness()138 return raggedness * 2; in calculateBadness()142 return raggedness - std::pow(penalty, 2); in calculateBadness()144 return raggedness + std::pow(penalty, 2); in calculateBadness()