Searched refs:radiusSquared (Results 1 – 1 of 1) sorted by relevance
30 const float radiusSquared = radius * radius; in pointIntersectsBufferedLine() local32 if (line.size() == 1) return util::distSqr<float>(p, line.at(0)) < radiusSquared; in pointIntersectsBufferedLine()40 if (distToSegmentSquared(p, v, w) < radiusSquared) return true; in pointIntersectsBufferedLine()