Searched refs:queryRenderedSymbols (Results 1 – 4 of 4) sorted by relevance
33 …std::unordered_map<uint32_t, std::vector<IndexedSubfeature>> queryRenderedSymbols(const ScreenLine…
265 std::unordered_map<uint32_t, std::vector<IndexedSubfeature>> CollisionIndex::queryRenderedSymbols(c… in queryRenderedSymbols() function in mbgl::CollisionIndex
68 void queryRenderedSymbols(std::unordered_map<std::string, std::vector<Feature>>& resultsByLayer,
675 void Renderer::Impl::queryRenderedSymbols(std::unordered_map<std::string, std::vector<Feature>>& re… in queryRenderedSymbols() function in mbgl::Renderer::Impl680 auto renderedSymbols = placement->getCollisionIndex().queryRenderedSymbols(geometry); in queryRenderedSymbols()725 queryRenderedSymbols(resultsByLayer, geometry, layers, options); in queryRenderedFeatures()