Searched refs:projectedUnitVertex (Results 1 – 1 of 1) sorted by relevance
152 …const Point<float> projectedUnitVertex = project(previousTilePoint + util::unit<float>(previousTil… in projectTruncatedLineSegment() local153 const Point<float> projectedUnitSegment = previousProjectedPoint - projectedUnitVertex; in projectTruncatedLineSegment()