Searched refs:prevRect (Results 1 – 1 of 1) sorted by relevance
52 Rect_T prevRect = curObject.lastPositions[numpositions-1]; in predict_loctation() local54 float vx_1 = (prevRect.x -tmpRect.x)/(1.0f +curObject.preNumFramesNotDetected); in predict_loctation()55 …float vx_2 = (prevRect.x +prevRect.width -tmpRect.x -tmpRect.width)/(1.0f +curObject.preNumFramesN… in predict_loctation()57 float vy_1 = (prevRect.y -tmpRect.y)/(1.0f +curObject.preNumFramesNotDetected); in predict_loctation()58 …float vy_2 = (prevRect.y +prevRect.height -tmpRect.y -tmpRect.height)/(1.0f +curObject.preNumFrame… in predict_loctation()62 int x = (int)(prevRect.x + v_x*(1 ) *0.7f +0.5f); in predict_loctation()63 int y = (int)(prevRect.y + v_y*(1 ) *0.7f +0.5f); in predict_loctation()66 if(x + prevRect.width >= image_width) in predict_loctation()67 x -= (x + prevRect.width -image_width +1); in predict_loctation()68 if(y + prevRect.height >= image_height) in predict_loctation()[all …]