Searched refs:prevNormal (Results 1 – 1 of 1) sorted by relevance
107 optional<Point<double>> prevNormal; in addGeometry() local139 prevNormal = *nextNormal; in addGeometry()151 : prevNormal; in addGeometry()155 if (!prevNormal) { in addGeometry()156 prevNormal = *nextNormal; in addGeometry()165 Point<double> joinNormal = *prevNormal + *nextNormal; in addGeometry()194 … addCurrentVertex(newPrevVertex, distance, *prevNormal, 0, 0, false, startVertex, triangleStore); in addGeometry()248 …const double direction = prevNormal->x * nextNormal->y - prevNormal->y * nextNormal->x > 0 ? -1 : … in addGeometry()249 const double bevelLength = miterLength * util::mag(*prevNormal + *nextNormal) / in addGeometry()250 util::mag(*prevNormal - *nextNormal); in addGeometry()[all …]