Searched refs:pSpriteScreen (Results 1 – 1 of 1) sorted by relevance
70 ScreenPtr pSpriteScreen; /* screen containing current sprite */ member322 pPointer->pSpriteScreen = NULL; in miPointerDeviceInitialize()440 if (pScreen != pPointer->pSpriteScreen) { in miPointerUpdateSprite()441 if (pPointer->pSpriteScreen) { in miPointerUpdateSprite()444 pOldPriv = GetScreenPrivate(pPointer->pSpriteScreen); in miPointerUpdateSprite()447 (pDev, pPointer->pSpriteScreen, NullCursor, 0, 0); in miPointerUpdateSprite()449 (*pOldPriv->screenFuncs->CrossScreen) (pPointer->pSpriteScreen, in miPointerUpdateSprite()458 pPointer->pSpriteScreen = pScreen; in miPointerUpdateSprite()563 &&!pScreenPriv->waitForUpdate && pScreen == pPointer->pSpriteScreen) { in miPointerMoveNoEvent()