Searched refs:pDbeWindowPriv (Results 1 – 3 of 3) sorted by relevance
136 DbeWindowPrivPtr pDbeWindowPriv; in miDbeAllocBackBufferName() local143 pDbeWindowPriv = DBE_WINDOW_PRIV(pWin); in miDbeAllocBackBufferName()145 if (pDbeWindowPriv->nBufferIDs == 0) { in miDbeAllocBackBufferName()155 if (!(pDbeWindowPriv->pFrontBuffer = in miDbeAllocBackBufferName()156 (*pScreen->CreatePixmap) (pScreen, pDbeWindowPriv->width, in miDbeAllocBackBufferName()157 pDbeWindowPriv->height, in miDbeAllocBackBufferName()163 if (!(pDbeWindowPriv->pBackBuffer = in miDbeAllocBackBufferName()164 (*pScreen->CreatePixmap) (pScreen, pDbeWindowPriv->width, in miDbeAllocBackBufferName()165 pDbeWindowPriv->height, in miDbeAllocBackBufferName()167 (*pScreen->DestroyPixmap) (pDbeWindowPriv->pFrontBuffer); in miDbeAllocBackBufferName()[all …]
168 DbeWindowPrivPtr pDbeWindowPriv; in ProcDbeAllocateBackBufferName() local227 if ((pDbeWindowPriv = DBE_WINDOW_PRIV(pWin)) == NULL) { in ProcDbeAllocateBackBufferName()232 pDbeWindowPriv = calloc(1, sizeof(DbeWindowPrivRec)); in ProcDbeAllocateBackBufferName()233 if (!pDbeWindowPriv) in ProcDbeAllocateBackBufferName()237 pDbeWindowPriv->pWindow = pWin; in ProcDbeAllocateBackBufferName()238 pDbeWindowPriv->width = pWin->drawable.width; in ProcDbeAllocateBackBufferName()239 pDbeWindowPriv->height = pWin->drawable.height; in ProcDbeAllocateBackBufferName()240 pDbeWindowPriv->x = pWin->drawable.x; in ProcDbeAllocateBackBufferName()241 pDbeWindowPriv->y = pWin->drawable.y; in ProcDbeAllocateBackBufferName()242 pDbeWindowPriv->nBufferIDs = 0; in ProcDbeAllocateBackBufferName()[all …]
62 #define DBE_SCREEN_PRIV_FROM_WINDOW_PRIV(pDbeWindowPriv) \ argument63 DBE_SCREEN_PRIV((pDbeWindowPriv)->pWindow->drawable.pScreen)