Searched refs:opacityVertexBuffer (Results 1 – 4 of 4) sorted by relevance
57 if (!text.opacityVertexBuffer) { in upload()58 …text.opacityVertexBuffer = context.createVertexBuffer(std::move(text.opacityVertices), gl::BufferU… in upload()60 … context.updateVertexBuffer(*text.opacityVertexBuffer, std::move(text.opacityVertices)); in upload()76 if (!icon.opacityVertexBuffer) { in upload()77 …icon.opacityVertexBuffer = context.createVertexBuffer(std::move(icon.opacityVertices), gl::BufferU… in upload()79 … context.updateVertexBuffer(*icon.opacityVertexBuffer, std::move(icon.opacityVertices)); in upload()
95 optional<gl::VertexBuffer<SymbolOpacityAttributes::Vertex>> opacityVertexBuffer; member112 optional<gl::VertexBuffer<SymbolOpacityAttributes::Vertex>> opacityVertexBuffer; member
293 const gl::VertexBuffer<SymbolOpacityAttributes::Vertex>& opacityVertexBuffer, in computeAllAttributeBindings() argument297 layoutVertexBuffer.vertexCount == opacityVertexBuffer.vertexCount); in computeAllAttributeBindings()300 .concat(SymbolOpacityAttributes::bindings(opacityVertexBuffer)) in computeAllAttributeBindings()
106 *buffers.opacityVertexBuffer, in render()