Searched refs:old_vao (Results 1 – 1 of 1) sorted by relevance
219 GLint old_vao; in ephyr_glamor_damage_redisplay() local230 glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &old_vao); in ephyr_glamor_damage_redisplay()243 glBindVertexArray(old_vao); in ephyr_glamor_damage_redisplay()302 GLint old_vao; in ephyr_glamor_glx_screen_init() local367 glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &old_vao); in ephyr_glamor_glx_screen_init()376 glBindVertexArray(old_vao); in ephyr_glamor_glx_screen_init()