Searched refs:numComponents (Results 1 – 4 of 4) sorted by relevance
184 GLint numComponents = hdr->numComponents; in __glXDisp_DrawArrays() local193 for (i = 0; i < numComponents; i++) { in __glXDisp_DrawArrays()200 pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader); in __glXDisp_DrawArrays()203 for (i = 0; i < numComponents; i++) { in __glXDisp_DrawArrays()
368 GLint numComponents = hdr->numComponents; in __glXDrawArraysReqSize() local375 numComponents = SWAPL(numComponents); in __glXDrawArraysReqSize()382 numComponents); in __glXDrawArraysReqSize()388 for (i = 0; i < numComponents; i++) { in __glXDrawArraysReqSize()
289 GLint numComponents = hdr->numComponents; in __glXDispSwap_DrawArrays() local297 __GLX_SWAP_INT(&numComponents); in __glXDispSwap_DrawArrays()304 for (i = 0; i < numComponents; i++) { in __glXDispSwap_DrawArrays()316 pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader); in __glXDispSwap_DrawArrays()319 for (i = 0; i < numComponents; i++) { in __glXDispSwap_DrawArrays()
269 __GLX_SWAP_INT(&hdr->numComponents); in __glXDispSwap_DrawArrays()276 for (i = 0; i < hdr->numComponents; i++) { in __glXDispSwap_DrawArrays()