Searched refs:nearDepth (Results 1 – 1 of 1) sorted by relevance
62 float nearDepth = ((1 + currentLayer) * numSublayers + n) * depthEpsilon; in depthModeForSublayer() local63 float farDepth = nearDepth + depthRangeSize; in depthModeForSublayer()64 return gl::DepthMode { gl::DepthMode::LessEqual, mask, { nearDepth, farDepth } }; in depthModeForSublayer()