Searched refs:msample (Results 1 – 1 of 1) sorted by relevance
65 int stereo, depth, aux, buffers, stencil, accum, color, msample; in __glXAquaCreateVisualConfigs() local134 … for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) { in __glXAquaCreateVisualConfigs()216 if(msample > 0) { in __glXAquaCreateVisualConfigs()