Searched refs:minimumRequiredVertexBindingCount (Results 1 – 2 of 2) sorted by relevance
91 activeBindingCount - parameters.context.minimumRequiredVertexBindingCount); in checkRenderability()93 } else if (activeBindingCount > parameters.context.minimumRequiredVertexBindingCount) { in checkRenderability()100 activeBindingCount - parameters.context.minimumRequiredVertexBindingCount); in checkRenderability()
245 static constexpr const uint32_t minimumRequiredVertexBindingCount = 8; member in mbgl::gl::Context