Searched refs:maximumVertexBindingCount (Results 1 – 4 of 4) sorted by relevance
11 if (location >= context.maximumVertexBindingCount) { in bindAttributeLocation()
244 const uint32_t maximumVertexBindingCount; member in mbgl::gl::Context
98 : maximumVertexBindingCount([] { in Context()
85 if (activeBindingCount > parameters.context.maximumVertexBindingCount) { in checkRenderability()