Searched refs:maxCrossTileID (Results 1 – 2 of 2) sorted by relevance
46 bool addBucket(const OverscaledTileID&, SymbolBucket&, uint32_t& maxCrossTileID);67 uint32_t maxCrossTileID = 0; member in mbgl::CrossTileSymbolIndex
90 …rIndex::addBucket(const OverscaledTileID& tileID, SymbolBucket& bucket, uint32_t& maxCrossTileID) { in addBucket() argument130 symbolInstance.crossTileID = ++maxCrossTileID; in addBucket()196 … const bool bucketAdded = layerIndex.addBucket(renderTile.tile.id, symbolBucket, maxCrossTileID); in addLayer()