Searched refs:markScreenDirty (Results 1 – 8 of 8) sorted by relevance
301 m_geometry.markScreenDirty(); in markScreenDirtyAndUpdate()302 m_borderGeometry.markScreenDirty(); in markScreenDirtyAndUpdate()353 m_geometry.markScreenDirty(); in updatePolish()363 m_borderGeometry.markScreenDirty(); in updatePolish()
265 m_geometry.markScreenDirty(); in markScreenDirtyAndUpdate()266 m_borderGeometry.markScreenDirty(); in markScreenDirtyAndUpdate()320 m_geometry.markScreenDirty(); in updatePolish()330 m_borderGeometry.markScreenDirty(); in updatePolish()
514 m_geometry.markScreenDirty(); in markScreenDirtyAndUpdate()515 m_borderGeometry.markScreenDirty(); in markScreenDirtyAndUpdate()576 m_geometry.markScreenDirty(); in updatePolish()586 m_borderGeometry.markScreenDirty(); in updatePolish()
75 inline void markScreenDirty() { screenDirty_ = true; clipToViewport_ = true; } in markScreenDirty() function
796 m_geometry.markScreenDirty(); in updatePolish()
150 …m_geometry.markScreenDirty(); // ToDo: this needs refactor. It's useless, remove screenDirty… in updateGeometry()151 m_borderGeometry.markScreenDirty(); in updateGeometry()
190 …m_dataGL->m_geometry.markScreenDirty(); // ToDo: this needs refactor. It's useless, remove s… in updateGeometryGL()191 m_dataGL->m_borderGeometry.markScreenDirty(); in updateGeometryGL()
101 m_borderGeometry.markScreenDirty(); in updateGeometry()