Searched refs:m_vertexAttr2 (Results 1 – 4 of 4) sorted by relevance
216 m_program2->enableAttributeArray(m_vertexAttr2); in paintTexturedCube()223 m_program2->setAttributeBuffer(m_vertexAttr2, GL_FLOAT, 0, 3); in paintTexturedCube()230 m_program2->disableAttributeArray(m_vertexAttr2); in paintTexturedCube()311 m_vertexAttr2 = m_program2->attributeLocation("vertex"); in initializeGL()
122 int m_vertexAttr2; in QT_FORWARD_DECLARE_CLASS() local