Searched refs:m_useFBO (Results 1 – 4 of 4) sorted by relevance
112 if (m_useFBO) { in updateSceneGraph()124 map = (m_useFBO) ? static_cast<QSGMapboxGLTextureNode *>(node)->map() in updateSceneGraph()156 if (m_useFBO) { in updateSceneGraph()167 if (m_useFBO) { in updateSceneGraph()413 d->m_useFBO = useFBO; in setUseFBO()
169 m_useFBO = parameters.value(QStringLiteral("mapboxgl.mapping.use_fbo")).toBool(); in QGeoMappingManagerEngineMapboxGL()187 map->setUseFBO(m_useFBO); in createMap()
61 bool m_useFBO = true; variable
82 bool m_useFBO = true; variable