Searched refs:m_up (Results 1 – 2 of 2) sorted by relevance
529 p += m_up * pos.y(); in viewportToWrappedMapProjection()624 m_up = QDoubleVector3D::normal(side, m_view); in setupCamera()634 m_up = mBearing * m_up; in setupCamera()642 m_side = QDoubleVector3D::normal(m_up, m_view); in setupCamera()660 m_up = QDoubleVector3D::normal(m_view, m_side); in setupCamera()687 m_cameraMatrix.lookAt(m_eye, m_center, m_up); in setupCamera()689 m_cameraMatrix0.lookAt(eye0, QDoubleVector3D(0,0,0), m_up); in setupCamera()
241 QDoubleVector3D m_up; variable