Searched refs:m_transformation0 (Results 1 – 2 of 2) sorted by relevance
211 return toMatrix4x4(m_transformation0); in projectionTransformation_centered()218 m_qsgTransform = QMatrix4x4(m_itemToWindowTransform) * toMatrix4x4(m_transformation0); in qsgTransform()714 m_transformation0 = matScreenTransformation * projectionMatrix * m_cameraMatrix0; in setupCamera()715 m_transformation0.scale(m_sideLengthPixels, m_sideLengthPixels, 1.0); in setupCamera()
238 QDoubleMatrix4x4 m_transformation0; variable