Searched refs:m_transformation (Results 1 – 4 of 4) sorted by relevance
92 m_transformation.setToIdentity(); in updateGeometry()93 m_transformation.translate(QVector3D(m_itemPosition.x(), m_itemPosition.y(), 0)); in updateGeometry()128 node->setMatrix(m_transformation); in updateMapObjectNode()
92 QMatrix4x4 m_transformation; variable
206 return toMatrix4x4(m_transformation); in projectionTransformation()345 return (m_transformation * wrappedProjection).toVector2D(); in wrappedMapProjectionToItemPosition()710 m_transformation = matScreenTransformation * projectionMatrix * m_cameraMatrix; in setupCamera()711 m_quickItemTransformation = m_transformation; in setupCamera()712 m_transformation.scale(m_sideLengthPixels, m_sideLengthPixels, 1.0); in setupCamera()
237 QDoubleMatrix4x4 m_transformation; variable