Searched refs:m_textureUniform2 (Results 1 – 4 of 4) sorted by relevance
126 int m_textureUniform2; in QT_FORWARD_DECLARE_CLASS() local
214 m_program2->setUniformValue(m_textureUniform2, 0); // use texture unit 0 in paintTexturedCube()315 m_textureUniform2 = m_program2->uniformLocation("tex"); in initializeGL()