Searched refs:m_startAngle (Results 1 – 2 of 2) sorted by relevance
10 m_startAngle=60; in mySpeed()58 double startRad = (360 - m_startAngle - 90) * (3.14 / 180); in drawScaleNum()59 double deltaRad = (360 - m_startAngle - m_endAngle) * (3.14 / 180) / m_scaleMajor; in drawScaleNum()86 painter->rotate(m_startAngle); in drawScale()88 double angleStep = (360.0 - m_startAngle - m_endAngle) / steps; in drawScale()137 painter->rotate(m_startAngle); in drawIndicator()138 …double degRotate = (360.0 - m_startAngle - m_endAngle)/(m_maxValue - m_minValue)*(m_value - m_min… in drawIndicator()
31 int m_startAngle; variable