Searched refs:m_normal (Results 1 – 2 of 2) sorted by relevance
891 : m_point(planePoint), m_normal(planeNormal.normalized()) { } in Plane()903 …s = QDoubleVector3D::dotProduct(-m_normal, w) / QDoubleVector3D::dotProduct(m_normal, lineDirectio… in lineIntersection()910 QDoubleVector3D lineDirection = QDoubleVector3D::crossProduct(m_normal, xyNormal); in planeXYIntersection()916 QDoubleVector3D directionToXY = QDoubleVector3D::crossProduct(m_normal, lineDirection); in planeXYIntersection()923 return (m_normal.length() > 0.5); in isValid()
214 QDoubleVector3D m_normal; member