Searched refs:m_geometryDirty (Results 1 – 3 of 3) sorted by relevance
87 m_geometryDirty = true; in updateGeometry()122 if (m_geometryDirty) { in updateMapObjectNode()123 m_geometryDirty = false; in updateMapObjectNode()
88 bool m_geometryDirty = false; variable
60 m_geometryDirty = true;