Searched refs:m_eye (Results 1 – 2 of 2) sorted by relevance
533 QDoubleVector3D ray = m_eye - p; in viewportToWrappedMapProjection()536 return (xyPlane.lineIntersection(m_eye, ray, s) / m_sideLengthPixels).toVector2D(); in viewportToWrappedMapProjection()611 m_eye = m_center; in setupCamera()612 m_eye.setZ(altitude * defaultTileSize / m_aperture); in setupCamera()622 m_view = m_eye - m_center; in setupCamera()648 m_eye = mTilt * m_view + m_center; in setupCamera()658 …m_view = m_eye - m_center; // ToDo: this should be inverted (center - eye), and the rest should fo… in setupCamera()687 m_cameraMatrix.lookAt(m_eye, m_center, m_up); in setupCamera()717 m_centerNearPlane = m_eye - m_viewNormalized; in setupCamera()
240 QDoubleVector3D m_eye; variable