Searched refs:m_config (Results 1 – 3 of 3) sorted by relevance
33 if(m_config.isEmpty()) in initUi()38 m_config = list.toVector().toList(); in initUi()62 foreach (QString cardName, m_config) { in initUi()68 if(m_config.isEmpty()) in initUi()92 m_config = list.toVector().toList(); in loadData()
32 QList<QString > m_config; variable
163 - m_decorationsContext = eglCreateContext(m_eglDisplay, m_config, m_context, eglDecorationsConte…169 if (!eglGetConfigAttrib(m_eglDisplay, m_config, a, &a) ||343 EGLConfig m_config;