Searched refs:m_cameraMatrix0 (Results 1 – 2 of 2) sorted by relevance
688 m_cameraMatrix0.setToIdentity(); in setupCamera()689 m_cameraMatrix0.lookAt(eye0, QDoubleVector3D(0,0,0), m_up); in setupCamera()714 m_transformation0 = matScreenTransformation * projectionMatrix * m_cameraMatrix0; in setupCamera()
236 QDoubleMatrix4x4 m_cameraMatrix0; variable