Searched refs:m_cameraMatrix (Results 1 – 2 of 2) sorted by relevance
686 m_cameraMatrix.setToIdentity(); in setupCamera()687 m_cameraMatrix.lookAt(m_eye, m_center, m_up); in setupCamera()710 m_transformation = matScreenTransformation * projectionMatrix * m_cameraMatrix; in setupCamera()
235 QDoubleMatrix4x4 m_cameraMatrix; variable