Searched refs:m_bPlayState (Results 1 – 8 of 8) sorted by relevance
54 m_bPlayState(STOPPED), in VideoPlayer()137 m_bPlayState = STOPPED; in initAutPlayer()161 m_bPlayState = PLAYING; in initAutPlayer()210 if(m_bPlayState == PAUSEED) in onProgressSliderReleased()213 m_bPlayState = SEEKING; in onProgressSliderReleased()219 m_bPlayState = PLAYING; in onProgressSliderReleased()258 m_bPlayState = STOPPED; in updateDurationInfo()281 if(m_bPlayState == PLAYING){ in on_return_btn_clicked()287 m_bPlayState = STOPPED; in on_return_btn_clicked()391 if (m_bPlayState == PAUSEED){ in on_playButton_clicked()[all …]
50 m_bPlayState(STOPPED), in MusicPlayer()140 m_bPlayState = STOPPED; in initAutPlayer()162 m_bPlayState = PLAYING; in initAutPlayer()195 m_bPlayState = STOPPED; in updateDurationInfo()229 if(m_bPlayState == PAUSEED) in onProgressSliderReleased()232 m_bPlayState = SEEKING; in onProgressSliderReleased()238 m_bPlayState = PLAYING; in onProgressSliderReleased()336 if (m_bPlayState == PAUSEED){ in on_playButton_clicked()338 m_bPlayState = PLAYING; in on_playButton_clicked()341 else if(m_bPlayState == PLAYING){ in on_playButton_clicked()[all …]
121 PLAYSTATE m_bPlayState;//ENUM of state variable
127 PLAYSTATE m_bPlayState;//ENUM of state variable
56 m_bPlayState(STOPPED), in VideoPlayer()174 m_bPlayState = STOPPED; in initAutPlayer()198 m_bPlayState = PLAYING; in initAutPlayer()247 if(m_bPlayState == PAUSEED) in onProgressSliderReleased()250 m_bPlayState = SEEKING; in onProgressSliderReleased()256 m_bPlayState = PLAYING; in onProgressSliderReleased()294 m_bPlayState = STOPPED; in updateDurationInfo()317 if(m_bPlayState == PLAYING){ in on_return_btn_clicked()323 m_bPlayState = STOPPED; in on_return_btn_clicked()441 if (m_bPlayState == PAUSEED){ in on_playButton_clicked()[all …]
126 PLAYSTATE m_bPlayState;//ENUM of state variable
49 m_bPlayState(STOPPED), in MusicPlayer()137 m_bPlayState = STOPPED; in initAutPlayer()159 m_bPlayState = PLAYING; in initAutPlayer()192 m_bPlayState = STOPPED; in updateDurationInfo()226 if(m_bPlayState == PAUSEED) in onProgressSliderReleased()229 m_bPlayState = SEEKING; in onProgressSliderReleased()235 m_bPlayState = PLAYING; in onProgressSliderReleased()333 if (m_bPlayState == PAUSEED){ in on_playButton_clicked()335 m_bPlayState = PLAYING; in on_playButton_clicked()338 else if(m_bPlayState == PLAYING){ in on_playButton_clicked()[all …]
125 PLAYSTATE m_bPlayState;//ENUM of state variable