Searched refs:mTilt (Results 1 – 3 of 3) sorted by relevance
646 QDoubleMatrix4x4 mTilt; in setupCamera() local647 mTilt.rotate(-m_cameraData.tilt(), m_side); in setupCamera()648 m_eye = mTilt * m_view + m_center; in setupCamera()649 eye0 = mTilt * m_view; in setupCamera()
394 QDoubleMatrix4x4 mTilt; in setupCamera() local395 mTilt.rotate(m_cameraData.tilt(), side2); in setupCamera()396 eye = mTilt * view + center; in setupCamera()
275 QMatrix4x4 mTilt; in createFrustum() local276 mTilt.rotate(-1.0 * m_camera.tilt(), toVector3D(side2)); in createFrustum()277 eye = toDoubleVector3D((mTilt * toVector3D(view)) + toVector3D(center)); in createFrustum()