Searched refs:mBearing (Results 1 – 3 of 3) sorted by relevance
387 QDoubleMatrix4x4 mBearing; in setupCamera() local389 mBearing.rotate(-1.0 * m_cameraData.bearing(), view); in setupCamera()390 up = mBearing * up; in setupCamera()
267 QMatrix4x4 mBearing; in createFrustum() local270 mBearing.rotate(1.0 * m_camera.bearing(), toVector3D(view)); in createFrustum()271 up = toDoubleVector3D(mBearing * toVector3D(up)); in createFrustum()
632 QDoubleMatrix4x4 mBearing; in setupCamera() local633 mBearing.rotate(m_cameraData.bearing(), m_view); in setupCamera()634 m_up = mBearing * m_up; in setupCamera()