Searched refs:lpSurface (Results 1 – 2 of 2) sorted by relevance
199 char *lpSurface = NULL; in winAllocateFBShadowDDNL() local214 lpSurface = malloc(pScreenInfo->dwPaddedWidth * pScreenInfo->dwHeight); in winAllocateFBShadowDDNL()215 if (lpSurface == NULL) { in winAllocateFBShadowDDNL()224 ZeroMemory(lpSurface, pScreenInfo->dwPaddedWidth * pScreenInfo->dwHeight); in winAllocateFBShadowDDNL()429 ddsdShadow.lpSurface = lpSurface; in winAllocateFBShadowDDNL()460 pScreenInfo->pfb = lpSurface; in winAllocateFBShadowDDNL()
976 LPVOID lpSurface; /* 24:pointer to the associated surface memory */ member1002 LPVOID lpSurface; /* 24:pointer to the associated surface memory */ member