Searched refs:limited_core_mask (Results 1 – 3 of 3) sorted by relevance
45 const u64 affinity, const u64 limited_core_mask);48 unsigned int js, const u64 limited_core_mask) in kbase_job_write_affinity() argument84 affinity = kbasep_apply_limited_core_mask(kbdev, affinity, limited_core_mask); in kbase_job_write_affinity()99 affinity = kbasep_apply_limited_core_mask(kbdev, affinity, limited_core_mask); in kbase_job_write_affinity()239 kctx->limited_core_mask); in kbase_job_hw_submit()1498 const u64 affinity, const u64 limited_core_mask) in kbasep_apply_limited_core_mask() argument1500 const u64 result = affinity & limited_core_mask; in kbasep_apply_limited_core_mask()1507 (unsigned long)limited_core_mask); in kbasep_apply_limited_core_mask()
1996 u64 limited_core_mask; member
1683 const u64 limited_core_mask = in kbasep_ioctl_set_limited_core_count() local1686 if ((shader_core_mask & limited_core_mask) == 0) { in kbasep_ioctl_set_limited_core_count()1691 kctx->limited_core_mask = limited_core_mask; in kbasep_ioctl_set_limited_core_count()