Searched refs:layoutVertexBuffer (Results 1 – 3 of 3) sorted by relevance
65 const gl::VertexBuffer<CollisionBoxLayoutAttributes::Vertex>& layoutVertexBuffer, in draw() argument76 …ributes::Bindings allAttributeBindings = CollisionBoxLayoutAttributes::bindings(layoutVertexBuffer) in draw()80 assert(layoutVertexBuffer.vertexCount == dynamicVertexBuffer.vertexCount); in draw()144 const gl::VertexBuffer<CollisionBoxLayoutAttributes::Vertex>& layoutVertexBuffer, in draw() argument155 …ributes::Bindings allAttributeBindings = CollisionBoxLayoutAttributes::bindings(layoutVertexBuffer) in draw()
291 const gl::VertexBuffer<LayoutVertex>& layoutVertexBuffer, in computeAllAttributeBindings() argument296 assert(layoutVertexBuffer.vertexCount == dynamicLayoutVertexBuffer.vertexCount && in computeAllAttributeBindings()297 layoutVertexBuffer.vertexCount == opacityVertexBuffer.vertexCount); in computeAllAttributeBindings()298 return LayoutAttributes::bindings(layoutVertexBuffer) in computeAllAttributeBindings()
59 const gl::VertexBuffer<LayoutVertex>& layoutVertexBuffer, in computeAllAttributeBindings() argument62 return LayoutAttributes::bindings(layoutVertexBuffer) in computeAllAttributeBindings()