Searched refs:lastGLContext (Results 1 – 10 of 10) sorted by relevance
105 __GLXcontext *cx = lastGLContext; in copy_box()114 if (cx != lastGLContext) { in copy_box()115 lastGLContext = cx; in copy_box()205 __GLXcontext *cx = lastGLContext; in __glXDRIdrawableSwapBuffers()215 if (cx != lastGLContext) { in __glXDRIdrawableSwapBuffers()216 lastGLContext = cx; in __glXDRIdrawableSwapBuffers()226 __GLXcontext *cx = lastGLContext; in __glXDRIdrawableSwapInterval()232 if (cx != lastGLContext) { in __glXDRIdrawableSwapInterval()233 lastGLContext = cx; in __glXDRIdrawableSwapInterval()288 __GLXcontext *cx = lastGLContext; in __glXDRIcontextWait()[all …]
119 lastGLContext = NULL; in DrawableGone()181 if (cx == lastGLContext) { in __glXFreeContext()182 lastGLContext = NULL; in __glXFreeContext()326 lastGLContext = NULL; in xorgGlxCloseExtension()624 if (cx == lastGLContext) { in __glXForceCurrent()637 lastGLContext = cx; in __glXForceCurrent()640 lastGLContext = NULL; in __glXForceCurrent()
303 __GLXcontext *cx = lastGLContext; in swrastPutImage()312 if (cx != lastGLContext) { in swrastPutImage()313 lastGLContext = cx; in swrastPutImage()325 __GLXcontext *cx = lastGLContext; in swrastGetImage()329 if (cx != lastGLContext) { in swrastGetImage()330 lastGLContext = cx; in swrastGetImage()
200 lastGLContext = NULL; in __glXContextDestroy()625 lastGLContext = NULL; in xorgGlxMakeCurrent()637 lastGLContext = glxc; in xorgGlxMakeCurrent()639 lastGLContext = NULL; in xorgGlxMakeCurrent()
49 if (lastGLContext == xwl_screen->glamor_ctx) in xwl_glamor_egl_make_current()52 lastGLContext = xwl_screen->glamor_ctx; in xwl_glamor_egl_make_current()
928 lastGLContext = NULL; in glamor_egl_cleanup()1073 lastGLContext = NULL; in glamor_egl_init()
671 if (lastGLContext != glamor_priv->ctx.ctx) { in glamor_make_current()672 lastGLContext = glamor_priv->ctx.ctx; in glamor_make_current()
626 extern _X_EXPORT void *lastGLContext;
918 void *lastGLContext = NULL; variable
14545 glamor: Store the actual EGL/GLX context pointer in lastGLContext14552 screen A's GL context is current. This sets lastGLContext to screen A's14559 glamor_make_current, lastGLContext == &glamor_priv->ctx, so MakeCurrent14567 Assigning the actual GL context pointer to lastGLContext prevents this21522 lastGLContext, potentially causing the next glamor call on another GPU to21530 Set lastGLContext to NULL to force the next glamor_make_current() call21534 eglMakeCurrent() call and update lastGLContext for us because24518 For the server side lastGLContext points to client2's context.45632 hw/xwin: Update for __glXLastContext -> lastGLContext45634 Update for __glXLastContext -> lastGLContext.[all …]