Searched refs:is_threaded (Results 1 – 5 of 5) sorted by relevance
28 int is_threaded = acpi_pptt_cpu_is_thread(cpu); in acpi_cpu_is_threaded() local34 if (is_threaded < 0) in acpi_cpu_is_threaded()35 is_threaded = read_cpuid_mpidr() & MPIDR_MT_BITMASK; in acpi_cpu_is_threaded()37 return !!is_threaded; in acpi_cpu_is_threaded()
33 if (is_threaded > 0) {
812 to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) { in validate_gl_shader_rec()817 if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded || in validate_gl_shader_rec()818 to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) { in validate_gl_shader_rec()
855 validated_shader->is_threaded = true; in vc4_validate_shader()908 if (validated_shader->is_threaded && in vc4_validate_shader()
745 bool is_threaded; member