Searched refs:isScreenDirty (Results 1 – 8 of 8) sorted by relevance
250 …if (m_dataCPU->m_geometry.isScreenDirty() || m_dataCPU->m_borderGeometry.isScreenDirty() || oldNod… in updateMapObjectNodeCPU()292 if (m_dataGL->m_borderGeometry.isScreenDirty()) { in updateMapObjectNodeGL()304 if (m_dataGL->m_geometry.isScreenDirty()) { in updateMapObjectNodeGL()
177 if (m_borderGeometry.isScreenDirty()) { in updateMapObjectNode()189 if (m_geometry.isScreenDirty()) { in updateMapObjectNode()
134 if (m_borderGeometry.isScreenDirty()) { in updateMapObjectNode()
258 … if (m_geometry.isScreenDirty() || m_borderGeometry.isScreenDirty() || m_circle.m_dirtyMaterial) { in updateMapItemPaintNode()393 if (m_borderGeometry.isScreenDirty()) { in updateMapItemPaintNode()408 if (m_geometry.isScreenDirty()) { in updateMapItemPaintNode()
198 … if (m_geometry.isScreenDirty() || m_borderGeometry.isScreenDirty() || m_rect.m_dirtyMaterial) { in updateMapItemPaintNode()360 if (m_borderGeometry.isScreenDirty()) { in updateMapItemPaintNode()375 if (m_geometry.isScreenDirty()) { in updateMapItemPaintNode()
459 if (m_geometry.isScreenDirty() in updateMapItemPaintNode()460 || m_borderGeometry.isScreenDirty() in updateMapItemPaintNode()615 if (m_borderGeometry.isScreenDirty()) { in updateMapItemPaintNode()631 if (m_geometry.isScreenDirty()) { in updateMapItemPaintNode()
73 inline bool isScreenDirty() const { return screenDirty_; } in isScreenDirty() function
707 if (m_geometry.isScreenDirty() || m_poly.m_dirtyMaterial || !oldNode) { in updateMapItemPaintNode()815 if (m_geometry.isScreenDirty() || m_poly.m_dirtyMaterial) { in updateMapItemPaintNode()871 if (m_geometry.isScreenDirty() || m_poly.m_dirtyMaterial) { in updateMapItemPaintNode()