Searched refs:isFlush (Results 1 – 2 of 2) sorted by relevance
150 if (!padding.isFlush()) { in easeTo()311 if (!padding.isFlush()) { in flyTo()366 if (padding.isFlush()) { in getLatLng()374 if (padding.isFlush()) { in getScreenCoordinate()400 if (!padding.isFlush()) camera.anchor = getScreenCoordinate(padding); in setZoom()472 if (!padding.isFlush()) anchor = getScreenCoordinate(padding); in setAngle()
221 bool isFlush() const { in isFlush() function in mbgl::EdgeInsets